Skip to content
View poormikey80-create's full-sized avatar
  • Austin, TX

Block or report poormikey80-create

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Content in all repositories owned by your account will be closed.
Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
poormikey80-create/README.md

Mikayla P. — Solo Game Dev

now


Solo game dev in Austin, TX. I build small 2D games in Godot 4 and draw the art myself in Aseprite, usually at 16x16, because that is the biggest canvas I can actually finish in one sitting.

Time-poor, idea-rich. The ideas folder is currently winning 41 to 3.

Most of what I put here is jam leftovers that turned out to be useful on their own: a movement controller I keep re-typing, a palette I keep re-importing, a build script I keep re-writing at 1am. Now they have a home.

Tools I actually use

  • Godot 4.x — every project ships from here. GL Compatibility renderer, so builds run on the ten-year-old laptop under my desk.
  • GDScript — statically typed where it helps, class_name on anything I reuse more than twice.
  • Aseprite — sprites, tilesets, palettes. 16-colour ramps by default.
  • Python 3 — the glue: sheet packing, palette linting, zipping builds for itch uploads.
  • Tiled — only when a level outgrows hand-placed tiles in the editor.
  • Git and GitHub — one branch, small commits, no ceremony.
  • Audacity — placeholder sound effects made with my own mouth. Sorry.

Selected projects

jam-bunny A minimal Godot 4 hop-and-collect scene: variable-height jump, floaty hang time, squash-and-stretch on takeoff. The skeleton I start every jam from.

pixel-pals My 16-colour Aseprite palette plus a Python packer that turns a folder of frames into a sprite sheet and atlas, and yells at any pixel that drifted off-palette.

gdscript-utils Three dependency-free GDScript helpers I copy into every project: a tiny state machine, a cooldown timer, and the math functions Godot does not ship with.

godot-shaders Three 2D shaders I re-typed across too many jams before I accepted they deserved a repo: an outline shader for selection and glow, a palette-swap shader for character variants without duplicate sprites, and a dissolve shader for death animations that does not need an external noise texture.

sfx-kitchen A zero-dependency Python script that generates game SFX from basic waveforms with ADSR envelopes and frequency sweeps. Exists because my mouth is not a synthesizer, no matter how much Audacity insists it could be.

Currently

Prototyping a one-room dungeon crawler where the room rotates instead of the player. It is either a good idea or a motion sickness lawsuit. Progress is slow and mostly happens on weekends.

Also slowly porting my old jam entries off a dying external drive, so a few repos here will look suspiciously like 2019 code. They are.

📊 Activity

Contact

GitHub only. Open an issue on the relevant repo and I will get to it, usually within a few days. Pull requests are welcome on anything tagged good first issue, and honestly on anything else too, as long as it keeps the zero-dependency rule.

I do not do email, Discord, or Twitter for project stuff. Nothing personal, I just lose track of every inbox that is not this one.

A note on licences

Everything I publish is MIT unless the repo says otherwise. Use the code in your commercial game, no credit needed. The art is a different story: palettes are free to use, but finished sprites are CC BY-NC unless we talk first.


Austin, TX. Mostly building things after the day job.

Popular repositories Loading

  1. pixel-pals pixel-pals Public

    A 16-colour Aseprite palette and a Python sprite sheet packer that lints frames against it.

    Python 5 2

  2. jam-bunny jam-bunny Public

    Minimal Godot 4 hop-and-collect scene I start every game jam from.

    GDScript 3

  3. sfx-kitchen sfx-kitchen Public

    Zero-dependency Python procedural SFX synthesizer for placeholder game audio.

    Python 3 1

  4. poormikey80-create poormikey80-create Public

    Profile README

    GDScript 2

  5. gdscript-utils gdscript-utils Public

    Dependency-free GDScript helpers: a tiny state machine, a cooldown timer, and the maths Godot omits.

    GDScript 2

  6. godot-shaders godot-shaders Public

    2D Godot 4 shader collection: outline, palette-swap, dissolve.

    GDShader 2

Sponsor
SponsoredKunjungi sekarang
Promo